This victory point system is designed to give reasonable rewards for unbalanced Full Thrust battles. Historically, it's very rare for a battle to occur when forces are even; unless at least one commander feels he has superiority, nobody will attack. Of course there are special cases, usually desperation measures; but the normal practice is a battle where the approximate outcome (at least in terms of "this side wins") is known.
The inputs to this system are:
- The total point value of ships, fighters, bases, etc. on each side. If you have Oerjan's CPV calculations available, use those - by definition, this is a system for one-off battles, not for campaign play.
- The status of each ship after the battle. This can be any of the following (multiplied by the ship's base points value). A "damaged" ship is one that has taken at least one threshold check. "On the field" vs "fled" should be judged by scenario goals.
- Intact and on the field (100%)
- Damaged and on the field (75%)
- Damaged and fled (50%)
- Intact and fled (25%)
- Destroyed (0%)
The procedure is:
- Add up the total value of each side before the battle. (preA, preB)
- Add up the total value of each side after the battle. (postA, postB)
- Calculate victory points for A as: (postA+preB-postB)/preA
- Calculate victory points for B similarly.
So, if a single Lenov (CPV 16) takes on a fully-armed double-missile Valley Forge (CPV 813) and manages somehow to do a threshold before being destroyed:
preA=16
postA=0
preB=813
postB=610
the ESU victory points are (0+813-610)/16=13
the NAC victory points are (610+16-0)/813=1
a substantial victory for the ESU.